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I can't say much because it's been a while since I played the game on a Pure run-my save file was lost so since then I just played on an easy difficulty and went corrupt. I wonder which difficulty you're playing with, just standard right? Personally I understand Aura making her companions look like meatshields in comparison- it's practically part of the story that they're weak as hell compared to her and pretty much hold her back. (But I see how you don't find it fun anyway.)

What helped me was planning my actions and upgrades ahead of time-and having a strong Slimie. But I think you're right in that the other companions probably just need to be more durable-maybe a lot more durable, but in return more AoE damage from bosses so you can't win due to bosses just attacking companions that block.  If we can gift them books, maybe more books for them to increase HP, or gift components to upgrade their armour, etc.

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That's the issue for sure, their survivability. Even if they just perma guard with the current balance, they will still die. Most relevant bosses from fairly early on in the game start to magnify their damage quite a lot. They'll avaritia your party, creating a dark weakness, they'll use a magic attack that reduces their defense and magic defense, granting tactical advantage, and then next turn SOMEBODY is dead if you don't get a lucky miss through either a flash bomb or a far too expensive blessed bomb tactical advantage. The only way for anyone to not be a walking corpse is to simply be so overpowered you kill enemies before they can do too much. 

The same goes for Slimey. Slimey was nerfed a lot over time. Increased MP cost, 'digestion', it takes a while before it begins to reach any kind of relevance outside of providing air bubble and storm once you reach nephlune.