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(3 edits) (+1)

Sorry for the late response

Thanks for playing. Could you describe the crash in more detail? I can't pinpoint when it happens in the video and I can beat the level during testing just fine.

It happens when you lose a battle. You can see it at 1:20:48 and at the end of the video. I did say it happened three times, but maybe  it was that I restarted the game 3 times (once for going before the respect bug). Maybe it has something to do with the swamp battlefield.

Thanks for the info about the pariah. It's like I imagined about bursting them down, I don't know much about MP drain since I must not have reached that part of the game yet. I don't think I have ever beaten a team with 2 of them, they just kill someone in the first 2 turns if I don't use an item.

About respecs, your game is more similar to a puzzle game than an rpg. In an rpg  there is always the option to grind for items and levels to beat any encounter while in AG you have no way of gaining such an advante. The only thing you truly can do is adjust your skill points to find a better strategy. Giving it a hard limit to that is taking away options from the player. What if the player tried different builds, none  of them work and they run out of respecs? Im currently stuck on level 7 and if none of the strategies work and if I run out of respecs, I would have to restart the game (I can just edit the savefile, but still). 

Talking about that, the difficulty in stage 7 is brutal.

A way to forfeit a battle would we welcome since many times I know I have no chance and just want to restart.

Also one thing that I forgot to mention, if you look at 1:28:14 I do damage to an enemy but it is redirected to Finnegan!

(1 edit) (+1)

More feedback is always welcome. In my last playthrough I only lost twice and neither were at stage 7 so that explains how I missed it.

There is a way to grind by resigning the stage, that lets you restart the level and roll new encounters but keep the experience sorta like in Shining Force. That's probably why they give the player a dedicated "leave battle" spell now that I think about it. 

I know that limiting respecs makes the game harder but they need to have some cost for reasons I've outlined before. I'd rather think of a way to give players extra respecs instead.

Gazia redirecting hits to Finnegan is normal, she can force enemies to defend her when she is below 50% health and has a bias for picking Finnegan for this purpose. A mechanic that all Desert Guardians share is that their skills change depending on their total health. As an example, pariahs gain more damage and their skills carry an additional HP cost, but you already noticed that one.


Also, you can mouse over an enemy with the little shield icon at any time to see who is defending them.

Thanks a lot for playing the game.