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Yeah, you know, I don't like that buying these upgrades on a webbed map crowds my options so much. Ever play Endless Waves Survival? You can actually choose in that game what potential upgrades you'll have for each of Rogue, Sorceror, and all the other options. For me, I chose to reduce which upgrades were available as a strategy to ensure I had access to the best upgrades and that they weren't crowded out by upgrades that weren't very good. In the experimental version of Wildfire, you actually make me earn embers to pay for upgrades that lead to upgrades that are unknown to me and then, when I have my first chance to choose just ONE of these, you give me an ever-unpredictable (depending on the number of upgrades I've bought beforehand) selection of only three of them AND have removed the ability to refresh them to get other options. If I do choose one of them, it's going to be in the upgrades for the rest of the game, crowding out potentially more useful upgrades. I might be forced to choose an upgrade I didn't really want that will follow me around with more options. For example, I chose Assassin in my most recent game, but it turns out it only comes into play when an enemy has 2% or less of their energy left! How useless is that? If I have an enemy with 200 HP to start, they'd have to have 4HP or less for Assassin to be "executed". If they started with 600HP, it would only help with 12HP or less! Did I just blow a PINK upgrade that could have been used for Regeneration that gives me 5HP per second (and much more when the game's sped up) for a measly 12HP attack advantage when a silver upgrade could have gotten me a greater attack of 10HP that would be repeated many times depending on attack speed? And how many upgrades of Assassin or its associated upgrades would it take for it to be useful? Does an additional pink upgrade mean enemies can be executed if they have an additional 20% of their HP for a total of 22% HP? And this is after spending embers to upgrade assassin to allow it the potential to execute enemies when they have 50% or less of their HP. Maybe Assassin does have some useful advantage in the game, especially the later levels, but this is only one of many upgrades that can crowd each other out of the options/upgrades instead of actually enhancing the gameplay for those who've PAID for them ahead of time!

If you're making me pay for upgrades, I want them when I start, not just offered as options as I go that replace the options I didn't pay for but still need every bit as much. Assassin, for example, doesn't properly replace attack, attack speed, or bullet, yet I have to choose it INSTEAD OF them as I go. It's mildly infuriating to spend so much time and focus on getting these upgrades if all they're such inadequate replacements for the core options of the game, which I still need to succeed!

So... I'm glad you allow a reset option. I'm probably just going to choose Regenerate or the most direct path to it, and avoid Assassin until, in playing many matches, I can see that I actually have use for it. When I have to put this much time and attention into sort of carefully playing a game that is basically tower defense, it takes a lot of fun out of it. I think you're the one who should be putting in this kind of effort to ensure those who want to take the game seriously and get into doing their best in it don't find good reason to take it so seriously that they have to kind of work against the way you've set it up, like you're opponents.

You get my drift. I'm going to play one more game, but I'm resetting the options and carefully selecting which ones I want, anticipating how all the other options and upgrades might interfere with my ABILITY to do well in the game later.