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I’ve went through your comments just now. Thanks for playing the game! The Bestiary will display the animal’s stats as soon as you kill one in the future (didnt do it now due to a bug) and in future versions it is planned for you to be able to see which cards each skill adds to the pool so you get a better notion on what you are investing. That first augment selection before the game starts will also be reworked since it caused a lot of people to reset runs. Now I gotta say that you seem to be sticking a lot to the early skills like regen, assassin and vamp. There are many other skills that are quite useful. The game is a tower defense but also a sort of sandbox game where you can try different builds, for example, static energy that procs on-hit effects with vampire, burst shot or thunder with lava pools or flower fields, necromancer with explosion, etc… You just gotta explore your options, I made it so unlocking augments is relatively cheap so people could quickly figure out synergies without playing 1+ hours. Btw did you unlock any new character? What’s your opinion on that?

I didn't unlock any characters. I think the time in rounds it takes to upgrade "new" upgrade options makes it not worth it. I can imagine Assassin being eventually useful, but given you made upgrading targeting/accuracy a liability, I don't trust you to be considerate enough and it's too much effort and focus to try to figure out a simple tower defense game. I only came to check out the comments one last time to see if anyone had gotten so much further than me and to perhaps find out how. I'm not interested anymore. I don't understand why a dev would make a game that was so difficult and unrewarding to play that it actually turned into a bit of a bummer once I'd invested enough time and energy into it.