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I can't play your game because I have noone with which to play it.  Which pretty much sums up the problem with indie multiplayer games.

A lobby would help.  Local multiplayer (multiple players on the same computer) would help.  A single-player mode would help.  But a multiplayer needs a certain minimum popularity in order to survive at all.  A single player game can survive as long as at least one person wants to play it, but a multiplayer games needs at least two people who want to player the game at the same time with each other, and these people need some way to find each other.

I could look into a lobby system. local multiplayer which I have tried was just as bad if not worse because you have to be on the same computer meaning you have to find a time for your friends to meet up. I don't know if a single-player mode will work, I guess I could make an AI that commands the units.

Yeah, I need to message content creators to play the game to make people find it more popular.

I'm also looking into making the game runnable on the web, which will make people not need to download a file that they might be scared of being a virus

i know that multiplayer games are hard to sustain.