Hey, this is super cool! Are you still working on it?
Saving data on Unity WebGL is quite easy, and it should work cross-builds. Let me know if you need help.
Cheers,
I am certainly still working on it, though I have a little less time than before.
I have done quite a bit of research on saving data, but for some reason something simple like a PlayerPrefs value gets wiped when I push a new version. If you got any tips regarding this I'm all ears.
Glad you enjoyed the game!