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Hey, this is super cool! Are you still working on it?

Saving data on Unity WebGL is quite easy, and it should work cross-builds. Let me know if you need help.


Cheers,

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I am certainly still working on it, though I have a little less time than before. 

I have done quite a bit of research on saving data, but for some reason something simple like a PlayerPrefs value gets wiped when I push a new version. If you got any tips regarding this I'm all ears.

Glad you enjoyed the game!

Great to know! Please ping me when there's an update!!

For most of my games I'm using this system:

It works well on WebGL too ;) 

I can share the code I use on Discord if you want, I've added a bunch of things that allow to export and import saves.

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Thanks for the info! I will get back to you if I need help!