Greetings, and thanks for the game submission!
I also think the same as Oliver. There is a wood pile, and a food stock visible. Characters show ZzZ's when tired, etc. This setting isn't giving much feedback, except to tell that we're running short of something.
That being said, the game can become a relaxing experience, if the interface is ironed out a bit. I liked where you were going with it.
Keep it up!
Notice: I encountered an error while playing, which crashed the game:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for <Space> Key
for object obj_textbox:
Variable obj_doggo.<unknown variable>(100033, -2147483648) not set before reading it.
at gml_Script_change_variable
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_change_variable (line -1)
gml_Script_command_choose_stay
gml_Script_command_result
gml_Script_textbox_next
gml_Object_obj_textbox_KeyPress_32