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(1 edit) (+1)

Since the last time I got a chance to play this, it feels like the performance has improved a lot. 

Vision blocking from low ground to high ground feels new to me, even though it may have been in previous builds. This seemed to be the first map where it actually mattered in my time playing the game.

Finishing the first mission the game told me I completed it in 56590 turns, which I don't understand. 

Stances on units are cool. Rocketbot was definitely the MVP in this playtest.

Dropship is convenient for ferrying items home. 

Cloaked units were interesting to mess around with. Sometimes they worked great, other times it felt like they were just bodies adding to the pile. In either case, the shading effects on them look nice.

No weird crashes this time.

Encountered a bug where queued units were spawning hostile after attuning a coven.

Encountered a bug where friendly units wanted to attack coven structures when given attack commands across the map.

Good progress \o/

HyperCoven starts at 1hr 31mins:
https://www.twitch.tv/videos/2250376964