WEEKLY UPDATE
- DEER-IN-ACTION
- GUI REWORK
The whole current 'mockup' GUI needs a rework. We've started with the non-static GUI design for items that can be gathered throughout the world of Floatlands. You will easily see items in the world by a tag that pops out when you are nearby. It is still a work in progress (alignment and fonts need to be changed). Here is how it looks so far.
Hey guys! We found some time to fully implement deer into the Floatlands environment. Vili did a fantastic job implementing a behaviour system (AI) for the critter so they react unpredictably in a procedurally generated world (e.g. deer can get angry/nervous if you stare at them for a long time!)