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WEEKLY UPDATE

  • DEER-IN-ACTION

  • Hey guys! We found some time to fully implement deer into the Floatlands environment. Vili did a fantastic job implementing a behaviour system (AI) for the critter so they react unpredictably in a procedurally generated world (e.g. deer can get angry/nervous if you stare at them for a long time!)

  • GUI REWORK

    The whole current 'mockup' GUI needs a rework. We've started with the non-static GUI design for items that can be gathered throughout the world of Floatlands. You will easily see items in the world by a tag that pops out when you are nearby. It is still a work in progress (alignment and fonts need to be changed). Here is how it looks so far.

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