edit: nevermind - I misunderstood and didn't catch it was about marketing sorry ๐
technically multiplayer is very easy as you just send packets with UDP and hope it arrives
and it's possible to set up some peer to peer thing very quickly
but one very large problem nowadays is the security - players sharing their IP is asking for trouble ๐ค
so for security reasons it's better to have a server inbetween - to at least hide the IPs
but even a small server costs a fortune
(even nintendo is using some amazon cloud service thing for splatoon - and that is only matchmaking)
so I kind of given up on it myself ๐
there are some strange options:
one interesting feature steam has that it lets local multiplayer games streamed to other players as a video stream ๐ค
(but I don't know the details just heard of it)
and there is the option to write the whole thing in roblox - and possibly in other popular netgames
where they already have the whole server thing set up ๐ค