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(+7)

Love this game, and it is beautifully made and maayybe my critiques are just something I alone felt, but the MC's personality is a little overbearing sometimes. In my personal opinion, if I were brought into a random place, taken by strangers, and forced (LITERALLY FORCED) to sit down and listen to them, I would not be so compliant with them, yet the MC sort of comes off as apathetic to their own situation, not reacting to things that honestly would infuriate me and at least illicit some sort of complaint. To point out a specific part where this happened, when Gael and Amon force the MC to sit, MC reacts in fear (perhaps bordering anger?) and yet the MC is still compliant to doing what the pride of limbo asks when he is introduced. In these instances, I would have appreciated the choice of defiance, or anger towards forced treatment rather than only being able to react in fear and compliance. Although this is what I think would help the user experience, if this specific characterization of the MC is a choice made by the authors and is meant to be this way then I am fine with looking over it. I really do appreciate this game and the themes around it, the horror, action, timed choices, and the visuals really do stand out to me and I would love to see where this game goes, do not take my criticism as hate because I truly do find this game to be incredibly interesting and fun! 

(+3)

No yeah this is exactly how I felt as well. I feel the MC didn't have the best range of emotions for the situation they were delt. It took me out of the immersion I was like, "mmm I'm pretty sure MC wouldn't act like that..."