zoomed out I can hardly see the difference, zoomed in I feel like bilinear embankment is muddled as if I'm seeing it through the veil (or a stretching of mismatched display resolution), walls are damp mudbrick and windows have curtains, whilst nearest neighbour has a crisp crunchy pixel-art look with bars on the windows and cracks on the dry plaster walls.
seeing you working on these subtle changes so early in the project, I hope it's not a kind of scope creep time sink cart before the horse thing.
is it to early to ask you about a timed roadmap of some kind? some devs are playtesting-driven from the earliest stages, others won't share a draft encounter with placeholder graphics even if their life would depend on it.