Thank you! We tried to work as much as time permitted on the dialogue. Having 15 characters reacting both negatively and positively on 14 items meant a total of 420 responses, so in the end we had to settle with a bit less than optimal. A possible development of the system would be to hard code only a handful of meaningful responses (the genie and the lamp, the cross and the vampire etc.), while creating a pool of random neutral, positive and negative responses that can be used regardless of character. This would make expanding the character and item pool far less punishing, and it is something we might look at later on.