Today's progress focused on implementing the phase-completing mechanics and connecting them to objective completion. The quest system now has a nested structure: quests contain objectives, and each objective can have multiple phases. This allows for a deeper, step-by-step progression in the quest mechanics. Additionally, the "build" type objectives are now fully functional, marking a significant step forward. The system will soon support various objective types like "build," "collect resources," and "send resources to NPCs."
as always any feedback matters
Cheers