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(+1)

i have played (and rated your game)  the graphics looked good and there arent a lot of people here that submmited a game thats related to the theme so thank you for at least adding rain.

there were some small bugs:

the character it self rotates in delay from  the camera (or it was a feature it looked like half feature and half bug)

and i could go throught walls if i tried pretty hard. i dont know how you coded the movement but by how it looked you didnt move the player in the script using a rigidbody and if i am right go on youtube and check for movement toturial and in the most of them they will show how to make a movement using rigidbody and it will probaly fix your problem .

if you want to i would be happy if you will play and rate my game.

Link:

https://unity-noob.itch.io/who-took-my-son-wait-where-am-i

submission:

https://itch.io/jam/brackeys-12/rate/2971473

Thank you for your valuable feedback! I used rigidbody: _rb.MovePosition(x) for example, but as far as I can see, there is a miscalculation in movementDirection that might be causing the issue. I'm trying to polish the game based on feedback from players. Thanks again ^^ It’s midnight where I am, but I’ve noted that I will play your game tomorrow.

(+1)

for the going through walls bug you can try to add a physics matirial.

and for the movement it looks like when i move the camera the character doesnt rote with it (if i remember right) you should do so when moving the camera(only on the side way axis for the character i dont remember how the axis calls) to rotate with it the character

here is a movement tutorial on youtube that i have used more than once if you still got problems:

Thank you so much for sharing information and helping me! I'm going to fix it ^^