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This game is pretty cool, and really well made for a month long game jam. The game reminds me of Unturned a little. The UI and audio really impressed me. It really brought me into the game. And I didn't know you can build levels of that size for a browser. Really cool you have a save system that picks off where I left off with the items I ended with. Do I really see two languages are supported? Wow!

In the game, while I didn't get too far,  I ran into a problem in round 4. It was kind of dark, but not as dark as when I entered a building. I think I was running low on health or something, but when I entered the building with stairs, I pretty much couldn't see anything and was stuck in there and died an honorable death. 

I also want to know, are going repost your project without it being in a zip file? I downloaded it and tried unzipping it, but I ran into extracting issues and everything breaks. Maybe I am doing something wrong, but I am not sure. I am interested in some parts of your game and want to look it. Mainly just the code part.

In the end, I had fun running around and exploring things. I tried to bring down the NPC with me while we were chatting during the nuke, but he seemed immune to the radiation, though, as I laid there dying.

Thank you for playing! 

I appreciate that you were impressed not only by the audiovisual side of the game, but also by the mechanics of it! The levels, although seem massive, aren't really all that resource demanding. They're the size of 500 square meters, and are built of static models, which are also partially hidden by the fog.

I think that the problem in the round 4 might have been caused both by the low health, and the night time. There is a day and night cycle in this game, comprised of repeating sequence of 2 rounds during the day, then one round at evening, and one round at night. That being said, if you don't have any light sources with you on round 4/8/12/etc, you won't be able to see much. However, when your health is below 50%, the saturation of the screen will decrease, and the contrast will rise. That is problematic, because even if you have some kind of light source with you, due to the high contrast you still might not be able to see anything, which has to be fixed. 

As to the source code, you need to download the master, in a .zip file. Upon downloading, you need to extract files, and then in the Swift-Survivors-Master folder, you need to unzip the Source Code.zip. When I've tried to do that, it did manage to get the source code, so that should work!