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This was a unique game. I really liked how it focused around the Dr. Mario and Resident Evil 4 styled spell inventory. I would’ve liked some symbols on the pieces to get a better sense of what they were for. It would also be cool if the space could change size depending on the level, or perhaps even the opponent changes the shape of the spell area instead of attacking you directly? As for difficulty and tutorial, I think if the early game were more focused around using the elemental pieces in a relatively low stakes environment, kinda like the early parts of Pokemon games, that would really help with learning and progression. Good job overall.