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I understand what you are saying about the sfx.  It's something I couldn't fix and I only lowered the volume in a audio bus hoping it didn't sound as before. I'll try to look at the audio stuff this 2 weeks :)

And the raybeam it is a bug that I decided to leave like that because in the 1st play test, I noticed that it helped to recover a good position after dying, but yesterday I decided that when you get destroyed, also the enemies explode. I'm still thinking if I leave it or not but I'll decide that when I fix the interaction between the enemy and the raybeam it's charging haha.

Thanks for playing :D

(1 edit) (+1)

Whoops, deleted the wrong one. Realized a bit too late that my browser had gone crazy and posted what I wrote twice, lol.

And fair enough with the audio - only so much you can do within a week!