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I made it to the meeting! I did have the one problem with A and D being inverted, but other than that it played alright (since I could still use arrow keys).

My biggest suggestion to you would be for uploading games to itch, the best way to do that with Godot projects is to put the executable (.exe or .x86_64 file, whatever it outputs) with the .pck file into a zip folder and then upload the whole zip folder to itch. That makes it so that when someone downloads your game, they get the whole game in one download (which especially for the itch app it is the only way they can run it).

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Thanks for the tip and feedback. I knew there was a better way to upload games! Thanks for telling me!

No problem!