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(4 edits) (+2)

Cute little wargame with lots of potential. Might I recommend for weapons you colour code them or symbol them so it's clearer if a certain weapon is one handed or two? (e.g. blue/circle for one handed, red/square for two handed). I say this due to the issue of weapons like the antimaterial rifle or phaseblade for example not being clear if it is a two handed or one handed weapon weapon. Also it isn't clear as to what the rules of one handed vs two handed weapons are, as it is simply a stat at the moment and the book doesn't explain what these rules do.

You could also expand the vehicle roster as I have seen some of your art and other forms of vehicles are present like aircraft. Perhaps you could introduce a similar system to the honours system where players can exchange scrap for upgrading vehicles? Having a shark drive a one person submarine with tank treads seems very in character and funny, and justifies how strong the missile launcher is currently without nerfing it.

I'm working on an updated version of the rules where I will add vehicles and a wider variety of equipment and weapons.

As for the 1 handed vs. 2 handed thing I should make that more clear. a Sharkanoid has 2 hands each hand can hold 1 thing, but if the weapon is 2 handed it takes up both.

we shall watch with great interest :D

:)