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(1 edit) (+1)

Played this with some friends. It was pretty fun, but we only played 4 holes of it.

There were a few things we were unsure about.

  • How often do the Control and Power abilities from the Progression Rules get to be used? We wound up landing on once per round for Power and as many times per round for Control as you have points.
  • Do effects count when you're teeing? We ruled that they didn't, but it's unclear if, for example, the pits on Circle 4 applied when you were just beginning the round or only if you landed on them.
  • Are scores just counted up from zero each hole? Or do you subtract the par from the number of strokes plus penalties? We ruled that it was just counted up from zero.
  • Do the special clubs get handed out to everyone with the highest score? Is it based on total score or just for that hole? We gave everyone with the highest total score the rewards, which resulted in two of us getting the Locked Iron and two of us getting the Ghost Wedge.
  • Do the points from the Progression Rules also get handed out to everyone with the highest score? And again, is it based on the total score or the score for that circle? We gave everyone tied for last in the total score a point.

It felt like some of the events were a bit too rare. None of us fell off on The Spire despite four of us playing. In fact, I don't think hooking or slicing came up at all until after one of us had the Locked Iron, which wound up negating it. It didn't happen again. Seems a bit too rare to be a real problem, especially once you factor in some of the Progression abilities. Maybe I'll try this again with one player and no Progression.

One of the people I played with mentioned it could be fun if there was more interaction between players somehow. I think I agree. It'd be cool to have more choice over what to do so it's not just picking a club and adding up your rolls every turn. Maybe if you could attack other players or interfere with their stroke.

Thanks for making this! I got it from the Supernatural TTRPGs bundle. This is a fun little concept for a game. Decent way to spend a few hours. I had a few memorable moments, like my ball stopping right on the edge of the sloped highway and barely avoiding landing in a pit. 

I do also really enjoy having the opportunity to actually do a lot of dice rolling since it doesn't always come up in more roleplay focused games. Keep up the good work! :)

(+1)

Thanks for the comment and I'm glad you enjoyed it overall!

To answer questions;

1) Power can be optionally used every time you roll dice, but you have to use it all or none.  Control can be used once per round per point (the way you did it).
2) Correct, effects don't count while you're teeing off.
3) Correct, scores are counted up from zero; par is only there as a suggestion and for your competition in solo play.
4) Only one person gets the special club each hole (I believe highest score overall was the intent), unless there's a tie for highest score, in which case everyone who tied gets it.
5) Progression is intended to be for the highest score on that particular hole, not highest score overall.  That said, for both clubs and progression, it's not a big deal if you do overall instead

Thanks for the clarification!