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(+3)

A really surprising twist in the gameplay and a very innovative idea to combine these two very different game styles and having your success in one support the other! I wish the pizzeria portion of the gameplay was a bit more engaging somehow. Only carrying one item at a time meant there were too many customers to realistically serve (at least for me). This would be fine, but with no indicator of in which order the customer had arrived (the vertical order got mixed up with 5+ customers) or when they would leave, I got into a loop of making a pizza, the customer leaves just as I am done, then not having enough time to make the next pizza, which felt really frustrating. The survival portion of the game felt good, but I didn't experience anything too difficult because I did not want to keep making pizzas :D The overall atmosphere, feel and the art style of the game was amazing though! Turning the lights on / off also felt surprisingly satisfying. I think with some small tweaks to the gameplay it could be a really great game :)

(+1)

thanks for the feedback!

Some things really seem confusing at first, but after everyone's feedback we will fix bugs and make some things easier to understand :)