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(+1)

hard to give a number, i work on it sporadically, and the last 2 years have been more about rewriting the engine and implementing future mechanics rather than adding content

the engine rewrite is nearly done though, got the physics almost identical to crash 3, much smoother camera, bunch of quality of life changes and polish. still gotta rip a bunch of level graphics from the gba games, but other than that i'm not too far away from being able to just work on levels

closer to 7.5 warp rooms, probably

(+1)

Okay interesting, I am sure the final product will be good and solid.


Btw I gotten up to the Tiny battle and t was tough, very hard a lost a lot of lives and gotten two Game Overs. I would say you should tone down the difficulty but not much as I would say give a fair challenge and the bosses each should be progressly hard when you enter the next warp room.


WHOA!!! 7.5 Warp Rooms? I am sure will be a while for us gamers.

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i do want the bosses to be somewhat of a difficulty spike, but yeah the tiny fight is definitely too hard for the second boss, i plan on nerfing the polar section and the final spear pattern at least

(+1)

That’s good as we do want the bosses to be a tough but fair challenge, not easy but not hard either.


Curious I assume the bosses will be just the main Warped bosses but we’ll have surprise encounters than just the main five baddies?

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you'll just have to find out when the time comes!

(+1)

okay. Well you take your time with the development of your fan game. :)