Loving the visual style and the ability to respec in the middle of combat (I'm a sucker for flexibility in games), the only thing that is making me scratch my head is I'm not sure of the best way of determining an enemy's weakness other than throwing different things at it and hoping for the best. Other than that I really like what you've got going on and I hope to see what else you have in store for this game if you revisit it. Kudos!