I really enjoyed the initial cutscene! As for the gameplay, I have a couple of points:
- The game feels too easy for too long. Increasing the difficulty more quickly would encourage players to engage more. Right now, the risk is that they might get bored and quit before reaching the harder parts (which, as it stands, feel like they don’t even exist).
- The projectiles are great! I love the feel of them, and the way they push the monsters back is a nice touch. The issue, though, is that it's too easy to kill a lot of monsters with just one projectile. Also, when monsters die, they still keep a small red part of their life bar, which can be a bit confusing.