Hey thanks for all the feedback, a lot of things you mentioned were planned. Originally it was supposed to be more of a stealth game with more resource management. I'm aware of some of the bugs you described too. just didnt have enough time to fix/add everything. I worked until the very last minute, with the game not being playable 2 hours before the submission period.
The houses for example were all made in like 30 minutes an hour before submission time, as such they arent the best. As for Enemy AI its pretty hard to code anything complex in such little time.
I'm really glad you liked the game enough to play it a bunch, thanks for all the feedback <3