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Great aesthetic! Yeah, the bottom command is always run, not the top, so the instructions made the game harder XD. I think my favorite level was the one where you only had Shoot and Walk as commands, and you could use the button to turn off your automatic walking, although I'd guess you could probably just time it on start.

I think I'd play like another 15 levels of this, easy. There are a handful of things I'd change. First of all, I kept trying to use which panel the wire was linked up to, as the way of setting which command would go in which slot, if for no other reason than there wasn't any visual indicator of which slot was selected. Good thing there was some audio to let me know clicking them did something.

Also, as I progressed through the game, the option board clearing whenever I failed was a pain, since it was usually an execution problem rather than a strategy layer problem. I'd probably keep the existing board, and maybe add a reset button if needed. I wish there were more chances to change the wiring during a level. I don't think there was a puzzle where you had to change what the button did while driving.

Speaking of wiring, I think there's certainly room for a third option on the board, maybe with more power draw to make that mechanic matter more. Some u-turn blocks and/or moves would be nice if you wanted to extend the play area.

In general, great entry. I really enjoyed my time with this game.