Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the detailed feedback, I am really happy that you enjoyed the game! 

 Fix the stutters, they were very noticeable and hindered play.

Any particular events or moments that happen when stutters show up? I am pooling every droplet and the pools are only created during a levels load and haven't gotten this sort of feedback before so may I also ask for your computers specs?

Seems like drops don't evaporate when you move too fast.  Make sure the collision detection is nice and fast and is done each frame.

It is done every frame, I think droplets with high health or the immunity frames on the drops (which is not really frames but just 0.1 secs)  might be the cause of that feeling. If not, you are likely correct and it is because I am circle casting around the target position every frame but I did not consider the area between the current position and the last frames position. I am noting this.

About the sound effects, I also received complaints about the music being too fast and not relax enough. I am not saying there is no space for improvement but I'd say they are more about personal preference so no song can satisfy everyone,.
I hope they were not a big annoyance, it is not a solution but there is always volume options that are accessible at nearly every point of the game if thats the case. 

As a final note, did you play the WebGL build or the Windows build? Buttons' sounds are broken on web because of how Unity compresses super short sounds and I could not get them replaced fast enough.

As the actual final note, I might have sounded defensive while I tried to answer all of your feedback/criticisms but that was definitely not my intention, I really do appreciate everything you wrote, to me it shows how much you cared. Thank you.