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I appreciate the feedback! Balancing ended up being the last thing we did and due to the time we took setting up core functionality, we weren't able to get it exactly where we wanted it. I'm glad someone mentioned it, we'll be allocating our time better on our next project.

No worries, we also left balancing for last and didn't have time to do it right. That's why the game is endless, didn't know what is a good timer to having to reach.