Enhancing Resource Management
Today’s update brings some exciting features! I’ve not only implemented the warehouse mechanic, allowing villagers to detect and deliver resources to the closest warehouse or town center, but I've also designed a brand-new warehouse model. This comes with multiple construction phases, adding visual progression as the building is constructed.
As the player places a warehouse, it will progress through different stages of construction with unique meshes for each phase, as shown in the screenshot. This adds a layer of immersion, making the world feel more alive and dynamic as the settlement grows. The warehouse mechanic is now tied to the village’s efficiency, and I’m working on a resource capacity system, where building additional warehouses will increase how much the village can store and manage.
Looking forward to fine-tuning these features further!