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(1 edit) (+2)

Thank you for such an informative review! Actually, at first stages of development, you didn’t need to move towards the wall to hang on it, but I changed it. I think it creates some other interesting mechanics, like spamming the button to reset velocity, and slow down your fall. I’ll see what feels better to control, when I make next update. About wall jump bugging, can you please send a video of you catching that bug, if you can? I haven’t encountered any problems with it during the testing, maybe it’s due to WebGL lags, or something like that? I’m really interested in polishing it the best I could. About head bumping, I haven’t experienced much problems with it, but I can see that it can be pretty annoying sometimes. Yeah, the “not seeing above the screen level” problem was due to a limited level screen size, and after testing it, I’ve decided to leave it like that, make it a bit more challenging. About the clouds, my pixel artist told me to make anger timer longer, but I forgot about it a bit. True, the wall crushing level might be hard at first, but after testing it for 100th time, you nail that pixel perfect jump every time, and that was my problem. I should’ve made it a bit easier. Thanks again for such a thorough review! Really appreciate such informative feedbacks like this.

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I will try to remember to make a video later, but I am not sure how to show the problem, it just feels like sometimes I am not able to jump from a wall when I presumably should.

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Hm, maybe walljump coyote time is a bit too low (just in case, the thing that lets you jump after you leave the wall for a little time)

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thx for adding explanation for coyote jump (not that I need it) ;)