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(+1)

The only thing I'd say for a critique of the game is that there isn't really a core gameplay loop. It feels like walking around a museum. This could be a conscious choice, but if it is I have to question the choice given the setting of a game jam.

Such a crunchy game. Very visually set apart from anything else I've played so far. It feels like an avant-garde art exhibit where nothing quite makes sense and everything is just a bit uncanny. The PSX filter is such an unrivalled vibe.

The game has an RNG “difficulty” level that starts randomly deleting elements until you’re all alone. I might’ve set it too low to be noticeable on first playthrough.

But I do agree, it is a rather unacceptable fail on my side.

Glad you liked the vibe tho.