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(2 edits) (+7)(-1)

Wanted to try the demo, but I got stuck at the character creation screen with which I have a couple issues.

1. I found the whole name/nickname part confusing. I would've liked a bit more explanation as to what the two different names are. Like I get nickname is what we'll be referred to, but what does that make the name, our full name? True name? 

Like if my character goes by their full name, should I put that as the name and just leave nickname blank? Should I put that as nickname and put something else for the name. I would've assumed the former, but the fact you can leave it to be a mystery made me think it's not just your character's given name. (This is why I got stuck there, as I wasn't sure what to put in.)

2. I didn't find the buttons to change the MC avatar very intuitive. They didn't really stick out as buttons and just kind of blended into the rest of the mirror.

3. In the event that none of the sprites match your MC, it would be nice to have an option to just like disable the sprite for the MC/Doanna or like have a 4th generic sprite that's like cloaked or obscured by shadows so you can't make out features.

Also speaking of the MC/Doanna sprites. Out of curiosity are those three 100% going to be the only ones available, or is there the possibility of more in the future assuming time/budget allows?

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Hello, thank you for your questions!

1. True names, in many fairy stories, refers to a person's full / real name. It is generally advised to avoid 'giving away' your true name to the fairies, hence players are prompted to either accept a default true name or make their own, along with a nickname, which is what the MC will be (eventually) referred to by the cast, etc. Ergo, if your true name is Samantha, your nickname could be Sam (or something entirely different from the true name - obscuring one's true name as much as possible is often advised 😉).

2. Would making the arrows different colours help with this?

3. We'll make a note of this, but can make no guarantees. In the original demo we only had one sprite option, and our Kickstarter fell short of the full customization goal, so financially additional sprites are off the table at this point. Regardless, these sprites only functionally appear when Daonna appears, so players are free to imagine any number of differences between their MCs and Daonna, such as variations in hair length, style, etc.

(1 edit) (+3)(-1)

1. Okay so if I want my character to be referred to by their full name I should put that as both? (whether or not that's advisable)

2. That might help, I'm not really a graphic designer or anything so I don't really know what exactly would help it pop. I just know it felt like, that they blended into the mirror a bit too much, to the point where if I'd not known you could change it going in, I might have completely missed they were clickable.

3. There's another game on itch, Infinite Stars, that has Patreon tier where one of the rewards is getting to commission a player avatar for the game. Have you considered something like that as a way to add more character appearance options?

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  1. Yes - if you want your MC to be referred to by their full name in the routes, you would input it as a nickname. It is worth noting that for Vol. 1, your MC will be mistaken for Daonna/called Daonna.
  2. We will make a note of that.
  3. This is unlikely. We know from our Kickstarter that custom MCs take a considerable amount of time to create, so we realistically wouldn't be able to balance custom MCs along with game updates, which are our priority.
(2 edits) (+8)

Thanks for the answers. And thats fair with the custom MCs. Sorry if it seems like I'm getting hung up on that. It's just like that while, having given the demo a go at this point I do really like it, the whole concept of everyone confusing the MC for Doanna does kind of break down for me a bit when you have to give them an image that very much doesn't match the image of the MC in my head. Which is why I initially suggested an option for no avatar or a featureless one. Anyway that's my thoughts on the matter, thanks for taking the time to respond.