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Surprised I haven't heard of this already- quite the competent game! The enemy animations look nice, the AI is competent, and shooting has good feedback. Lots of little things, that just feel correct.

If I was going to complain, I'd say the melee seems a little sluggish, since you can't move during the windup, hit, or reel back. I'd suggest a bit more range on the melee, and switching up the slowdown to be less interruptive to movement.

(+1)

Thanks!

I'll look into implementing something like this, I might end up adding a single blending value for the lead-in to melee attacks so I don't have to add a curve to every animation.