Edit: The loading errors mentioned below have been fixed!
The game looks promising, but you might want to do more playtesting, considering it's not even possible right now to get past the first battle. These are the bugs that I encountered during the first minutes (due to missing or accidentally deleted resources):
- After winning the fight against the Pirate Grunt, the following loading error popped up: Failed to load: img/sv_actors/PirateGruntM.png. Also, the Pirate Grunt's sprite in battle is absent (or invisible).
- After selecting and trying to leave the bestiary, the following loading errors can pop up, depending on which (still unlocked?) bestiary entries have been viewed:
-- Failed to load: img/sv_actors/Cupidee.png (entry 43)
-- Failed to load: img/sv_actors/UltimateCouple.png (entry 46)
-- Failed to load: img/sv_actors/ArenduneSoldier.png (entry 112)
-- Failed to load: img/sv_actors/ArenduneCaptain.png (entry 113)
-- Failed to load: img/sv_actors/FortuneStella.png (entry 114)
-- Failed to load: img/sv_actors/Gaspor.png (entry 115)
-- Failed to load: img/sv_actors/Priscilla.png (entry 116)
-- Failed to load: img/sv_actors/Priest.png (entry 117)
-- Failed to load: img/sv_actors/Zenya.png (entry 118)
-- Failed to load: img/sv_actors/Tyron.png (entry 119)
-- Failed to load: img/sv_actors/Duddly.png (entry 120)
-- Failed to load: img/sv_actors/Anya.png (entry 121)
-- Failed to load: img/sv_actors/Eric.png (entry 122)
-- Failed to load: img/sv_actors/MayorMasher.png (entry 123)
-- Failed to load: img/sv_actors/Ultimate2.png (entry 140)
- A very common RPG Maker MZ autosave related bug: Upon starting the game, the autosave setting is always turned on again, even if it has been turned off before.