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(1 edit)

Edit: The loading errors mentioned below have been fixed!

The game looks promising, but you might want to do more playtesting, considering it's not even possible right now to get past the first battle. These are the bugs that I encountered during the first minutes (due to missing or accidentally deleted resources):

- After winning the fight against the Pirate Grunt, the following loading error popped up: Failed to load: img/sv_actors/PirateGruntM.png. Also, the Pirate Grunt's sprite in battle is absent (or invisible).

- After selecting and trying to leave the bestiary, the following loading errors can pop up, depending on which (still unlocked?) bestiary entries have been viewed:

-- Failed to load: img/sv_actors/Cupidee.png (entry 43)

-- Failed to load: img/sv_actors/UltimateCouple.png (entry 46)

-- Failed to load: img/sv_actors/ArenduneSoldier.png (entry 112)

-- Failed to load: img/sv_actors/ArenduneCaptain.png (entry 113)

-- Failed to load: img/sv_actors/FortuneStella.png (entry 114)

-- Failed to load: img/sv_actors/Gaspor.png (entry 115)

-- Failed to load: img/sv_actors/Priscilla.png (entry 116)

-- Failed to load: img/sv_actors/Priest.png (entry 117)

-- Failed to load: img/sv_actors/Zenya.png (entry 118)

-- Failed to load: img/sv_actors/Tyron.png (entry 119)

-- Failed to load: img/sv_actors/Duddly.png (entry 120)

-- Failed to load: img/sv_actors/Anya.png (entry 121)

-- Failed to load: img/sv_actors/Eric.png (entry 122)

-- Failed to load: img/sv_actors/MayorMasher.png (entry 123)

-- Failed to load: img/sv_actors/Ultimate2.png (entry 140)

- A very common RPG Maker MZ autosave related bug: Upon starting the game, the autosave setting is always turned on again, even if it has been turned off before.

(+1)

Thanks for reporting! Must be a problem with the upload then. I'll look into it!

(+1)

I solved some issues and re-uploaded the game. You can now proceed past the first battle. Sorry for the inconvenience!

Thanks, I made it past the first battle, and it's safe to browse the bestiary now, too.

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Thanks a lot! I hope you enjoy the game!

I can already tell that you've poured a lot of work into this game. There are some aspects that I don't like (e.g. the - so far - finite number of enemies, which makes endless grinding impossible, the fact that most monsters don't drop money, the heavy lag on some maps despite all effects having been disabled), but the great area design in particular has kept me motivated so far.

(+1)

Thanks for the feedback!

 
The number of enemies is indeed finite, but some will respawn when you get to a new chapter (and new ones will appear). I found that the game already  gets very easy if the player chooses to defeat every enemy they come across. But yeah, you may want to hold on to all the loot items you get. By the way, there will be a way to grind infinitely near the end of the game, but I won't spoil what that is.

I deliberately made money relatively scarce to encourage players to craft items instead of buying dozens of them at a time. Shouldn't be too bad though.

I used smaller maps in later dungeons (and areas) so there will be less (or no) lag, hopefully. 

Glad to hear you like the area design! I like being creative with my maps and I always hope it shows!

I hope you'll keep enjoying my game, and thanks once again for the valuable feedback!

Thanks for the explanation. It's great to hear that it will be possible to grind without restrictions near the end of the game.

Usually, I would hoard 99 potions and never use them, but being stranded on an isolated island, it's probably for the best to adapt myself to new conditions. ;)

Yeah, I noticed that most areas change in some ways at some point (including new enemy spawns), so I've been revisiting all maps regularly so far. The fight against the rampant crab was a close call, so I will continue to kill everything in sight, hoping that the game will actually be "very easy" at some point. :D

Ayami's solo segment after the shipwreck is actually rather tough when fighting all enemies (which made me use up every single Potion that I had found), but that was on me, since I was too "afraid" to interact with the healing spring and saved that for last after killing all monsters (after a few decades of playing JRPGs, wisdom can turn into stupidity). I simply didn't expect to receive free healing, and now that I know about it, I'd rather backtrack regularly instead of "wasting" healing items. Anyway, now that I have a full party, I won't complain if the game gets easier. :)