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(1 edit) (+1)

Sure. I had a hard time getting close to enemies to attack and struggled getting far from enemies when trying to dodge. I think the player character was just a bit too slow (when compared to the speed of the enemies). When she attacks, she only moves a little bit forward, and some enemies would just walk away without me being able to actually hit them.

Maybe allowing the player to walk/run while attacking is the way to go, but I'm not sure. The locked attack animation has a dark souls feel to it, like other elements I mentioned earlier, which could be what you're going for. I'm just not sure it works for the enemies that you have (i.e. enemies that turn their back on you and walk away).

A speed increase could benefit the player character (though I understand she's wearing armor), and might compliment the amazing combat animations you have and could help make the combat a bit easier.

Hopefully I'm making sense, haha. Let me know if I'm not.