Ah, the upgrades increasing the difficulty was something I liked, especially since the base upgrades were so well designed. Just wished the enemies got stronger in a way that wasn’t more health.
Well, the enemies do not get more health, so I guess my laziness is good in that case?
I guess I stacked too much anxiety in my first playthrough. Played again keeping it at level 1 and had a lot more fun.
Yeah, for sure needs more balancing and more options.