Surprisingly layered little shooter game! Having to play a sort of pseudo-pacman running around collecting crap in order to even be able to defend yourself is great (if anything, I wish it was a little scarcer by default to really pile on the pressure!). I can’t tell if enemies blowing up on contact with the environment is intended to be a tool for the player, a funny joke, or a way to deal with pathfinding bugs, but it ends up being all three, and it’s hard to get more delightfully economical in gamemaking than that! Naming the cowboy that killed you is awesome and such a nice tiny little touch. You’ve put more effort into accessibility than most submissions in the jam, and that really can’t be underestimated, huge props, I think that’s awesome. If you’ll permit me to put my ideas guy hat on for a second, I think it would rule if scoring was more closely linked to the coins you have, since they’re literally coins, and it encourages you to be more accurate (I kind of assumed that was what was going on until I got more of a feel for the scoring system, haha).