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(+1)

I was invested. I didn't want harm to come to baby Stormy. Someone else mentioned how tight the controls were, I'd have to agree. Some things that might make that smoother could be speeding up the sprint feature a bit, allowing the player to control how high they jump, and, if you're willing to stray from the realistic, being able to control the sprite's direction in mid-air. Good job with this!

Thank's, There was better air controll but we slowed the movement in the air down, maby too much