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Very fun narrator character, and really fun premise! I love the idea of playing a stealth game where you’re really fast, and really high inertia, and a prop, so a guy just kind of gets obliterated, loudly, out of nowhere, but when everyone turns around, there’s nothing but a tumbleweed. There’s a lot of promise and slapstick in that idea! I do think, though, that the design leaves a lot to be desired. I genuinely managed to actually sneak up on an enemy once: sometimes they would detect me from what was basically the back, more often they would just turn around on their own AI paths (which happens instantly) the moment I went for them. It’s very hard to work around an AI’s routine when you need so much time just to maneuver and pick up speed. The game wasn’t too hard, though – quite the opposite, because the ground pound is a surefire way to defeat any enemy, even if I’m approaching them directly with no regard. I love what you were going for, genuinely, but I’m left more enchanted by what I think the game could be then what it is.