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Hello :) 

City Storage Mechanics: I’ve successfully implemented the city storage mechanics! Now, the game starts with a limited storage capacity, and if players need more space for resources, they’ll have to build additional warehouses. This feature is fully integrated with the save/load system, ensuring that storage capacity changes are saved and retained between sessions.

Resource Management Update: I’ve also added a new mechanic that saves resource consumption in the game. For instance, if a player cuts down a tree and collects all the wood, that tree will not respawn after loading the game. This ensures a more persistent and immersive world where the player's actions have a lasting impact.

Upcoming Updates:

  • I’ll be adding a new objective for the first quest very soon.
  • In the near future, I’m planning to launch the Majesty's Hand page on Itch.io, design the game and studio logos, and start a Discord server for our growing community. Once the server is up, I’ll be releasing a small demo exclusively for the members.

Stay tuned for more updates