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Thanks for the comment and your feedback! I also felt at first that the slash took too long to wind up, but I never had the idea of shortening it and adding recovery frames after, which definitely would have felt more like the way I originally wanted it to. I did want to have a proper background, but I still don't have enough experience in art and programming to put in the same amount of work in the 2 areas, meaning I had to put more effort into coding to actually get the game done. When I originally planned out my game, I was actually thinking of making a block/parry mechanic for the bullets! However, I had to shorten my scope in order to finish the game in a week. Thanks again for playing, your feedback is really beneficial!