It was the attack timing. I think just some further noodling with speed, stagger, etc. would help it feel a bit more responsive. The wind up is really long to the point where I'd expect the weapon to do massive damage and have a lot of hit feedback. No Rest With The Wicked does a good job with having long wind ups but making sure each attack hits SUPER hard and feels really impactful. So there's no problem with long wind ups, but it might need some more "juice" and noodling of the numbers to really give it that oomph. This is also one man's opinion. I could be in the minority here! Hope this makes sense. Again, terrific job.