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Really cool idea here, and the art looks sick. I think you nailed the theme here. Your "calm" phases all of a sudden get very much not calm when you realize you've wasted too much "attention" and now you're about to trigger a fight and you aren't prepared. And the core mechanic of (probably) not being able to do everything on the map before the next fight is really crucial. If you were to continue work on this, what if you took it a step (pun not intended) further, to where the bugs had more distinction than just how much attention they get when moving around: what if some bugs could actually see further?  What if bees could gather resources "for free" while the other bugs still used "attention" to do so? Whatever path you choose, I think there's a really solid base here for something awesome.

Thank you so much for playing and for the feedback! Your ideas are really interesting, thanks for them. We plan to develop the game further, and we'll surely think about your suggestions. Thanks againg for feedback and for the kind words