Thanks! I really wanted the ball to feel good to control. The first iteration did not squish, but that made it hard to see where the ball landed or if it hit a slope. So despite the token cost I added in a squish delay to give the player some reaction time. The ball also stretches at the top for a little bit to help with the cartoon feedback feel.
I originally was going to ship just the red ball bouncing around. But that version was only like 300 of the 1024 bytes. So I managed to fit a whole game alongside it in the end!