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(+2)

Interesting interpretation of the theme! I like how the main character has to do daily battle with his own anxiety just to leave the house, past me would find that very relatable. The atmosphere fit the main character's mental state, well done there!

Constructive feedback:

- The player's hitbox could be more generous, a great deal smaller than the player graphics.

- Sometimes the enemies would spawn on or right next to me, giving me no chance to avoid damage. This happened often in the third level.

- The last boss was very difficult, took me at least 6 tries.

- It could be more clear visually that the right click is a shield capable of blocking ammo, not just a tool to freeze enemies. It looks more like something that does damage.

- It was not obvious your goal was to get to the door. On the first level I thought I had to kill all enemies and spent several minutes trying to find the last one standing.