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Interesting idea, to have it swap between puzzle platformer and a precision platformer. The way I needed to beat the second storm level was pretty clever. The third one, I couldn't leap across that chasm, and after a few tries I had to give up. I would have tried more if there was a checkpoint there, because having to re-solve a puzzle over and over again isn't fun. I'd also like to move faster. I could see there being more clever puzzle/level designs, like that one with the second storm.