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There were some fiendish puzzles here! I was stuck on Level 13 - "Don't Cry" for more than an hour, but beat it with stubbornness. I also like how the new mechanics tied to earlier mechanics and built up from there. Just a lot of very clever puzzle design.

The music fits the style very well, but the game takes so long it could've used more tracks. One track gets too repetitive after a while.

I wish there had been more levels where you needed to swap between skeleton and human, maybe turn a character into a skeleton to get them through other skeletons.

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Ahaha, it's so nice to hear that! Thanks a lot for your feedback! For the music, a friend of mine did it, but unfortunately, he didn’t have time to create more tracks. And yes, my biggest frustration is that I didn’t take enough time to make more levels. Even though there are already a lot, I feel like some mechanics could be used to make some crazy levels, like an infinite human generator with the duplication tile, for example. And yeah, your idea with the skeleton tile is definitely something I will do. I think I’ll upgrade the game and try to make a beta version. My goal is to achieve 100 levels; there are already 21, and I have ideas for a few more new tiles in my head. Mixing it all together, 100 levels seems doable. Stay in touch if you want to see how it goes! Thanks again for your comment, it’s really heartwarming!

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Sure! I could test the new puzzles if I have time. That infinite human generation idea sounds fun!