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Well, this game certainly has some upgrades to pick from! One slows you down to the point you can't outrun the enemies, the other decreases your damage with a low range, so only the third one can actually get you somewhere, Coincidentally it is the one that has the best visuals. Liked the style and the idea that your progression is related to cognitive disorders. Wished there was more feedback in relation to my progress, i accidentally clicked on one of the choices before i could read them because i didn't know they are coming. And olny then i learned that you don't even have to click, the basic weapon seems to follow your mouse.

Yeah, upgrades should have been more impactful, but time got better of us. Didn't have time for balance. Not sure how to show the first weapon is in automatic cooldown without being kind of in your face. Will see what I can do about that. As for the accidental clicking I guess that is kinda on you tbh. There is no progress. You try to survive as muck as possible, that''s it. Because of the lack of balancing there is no goal time to survive.