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I'm glad you liked it!!

minimap is excellent and I liked that the map overlay could be viewed while traversing.

The minimap, camera movement, and the map is from the plugin called "MetSys," from the Godot's asset library. 

The player character is also fast, precise and very snappy. I think the movement speed is appropriate and the camera zoom level is good given her speed.

I appreciate this because I put a lot of effort into the character movement. :)

I did experience a bug where I would get teleported to the very beginning of the game,

I need to figure out why that's happening, thank you for the bug report! 

I think if either the player or enemy (or both) collision shapes were tightened a bit, it would help match the visual expectations. 

I didn't put too much thought into this. I'll go back and give them a good look at their collision sizes.

Similarly, some platforms seemed reachable, in that the player character's feet reached above the platform, but I still couldn't reach it.

I think I have a good idea on which room you're talking about, and add some tiles to the room. 

Thank you for all the feedback, I will go ahead and implement these in the future build of the game! :)